Chris Ebbinger - Portfolio

Nov. 20, 2018 - Substance Designer

Footprinted Soil Texture

A procedurally generated tileable texture of footprints in dry soil with pebbles and pine needles.

Read more

Jun. 03, 2017 - Blender

Black Chandelier

On the weekend I was motivated to create another artwork for the Blenderartists weekend competition.

Read more

Apr. 17, 2017 - Blender, Photoshop

Rock Floor

A closeup render of a detailed rock floor texture.

Read more

Mar. 20, 2017 - Android, Unity

Tree Defense

Punch filthy squirrels off your favourite tree in this fast-paced Android game. 

Read more

Sep. 24, 2016 - Blender


A slightly unrealistic ocean render, inspired by a volumetric light effects tutorial.

Read more

Aug. 10, 2016 - Blender

Yellow Drone

A simple quadcopter drone modeled in Blender and rendered in Cycles, non-competing entry to the "Drones" Weekend Challenge on Blenderartists.

Read more

Aug. 08, 2016 - Blender


A colorful render of some plastic pearls in evening light. This entry to the Blenderartists Weekend Challenge "Closeup" was voted the winning render, so I could choose the topic for next week: Drones.

Read more

Jun. 24, 2016 - Blender


I submitted a lawn mowing robot at his work on a grass field for the blender weekend contest on
This weeks topic was "Perfection".

Read more

Apr. 30, 2016 - Blender


Created as entry for the Blenderartists Weekend Challenge themed "Light". A simple light bulb with floating particles.

Read more

Jun. 11, 2015 - Blender

Wood Floor

A procedural texture of a wooden floor, created in blender's node editor.

Read more

Jun. 09, 2015 - Blender, 123D Catch

Sleeping Dragon

This is a model of a small dragon statue that I 3D scanned with my phone. 

Read more

Feb. 02, 2015 - Blender


A grass particle system made in Blender using multiple grass and weed models.

Read more