Chris Ebbinger - Portfolio

Nov. 20, 2018 - Substance Designer

Footprinted Soil Texture

A procedurally generated tileable texture of footprints in dry soil with pebbles and pine needles.

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Sep. 26, 2017 - Blender

Sunny Courtyard

A sunny courtyard modeled in blender, using textures from Pixel Furnace, inspired by a small square in Italy.

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Jun. 03, 2017 - Blender

Black Chandelier

On the weekend I was motivated to create another artwork for the Blenderartists weekend competition.

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Apr. 17, 2017 - Blender, Photoshop

Rock Floor

A closeup render of a detailed rock floor texture.

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Mar. 20, 2017 - Android, Unity

Tree Defense

Punch filthy squirrels off your favourite tree in this fast-paced Android game. 

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Sep. 24, 2016 - Blender

Water

A slightly unrealistic ocean render, inspired by a volumetric light effects tutorial.

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Aug. 10, 2016 - Blender

Yellow Drone

A simple quadcopter drone modeled in Blender and rendered in Cycles, non-competing entry to the "Drones" Weekend Challenge on Blenderartists.

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Aug. 08, 2016 - Blender

Closeup

A colorful render of some plastic pearls in evening light. This entry to the Blenderartists Weekend Challenge "Closeup" was voted the winning render, so I could choose the topic for next week: Drones.

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Jun. 24, 2016 - Blender

Mowbot

I submitted a lawn mowing robot at his work on a grass field for the blender weekend contest on blenderartists.org.
This weeks topic was "Perfection".

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Apr. 30, 2016 - Blender

Light

Created as entry for the Blenderartists Weekend Challenge themed "Light". A simple light bulb with floating particles.

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Jun. 11, 2015 - Blender

Wood Floor

A procedural texture of a wooden floor, created in blender's node editor.

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Jun. 09, 2015 - Blender, 123D Catch

Sleeping Dragon

This is a model of a small dragon statue that I 3D scanned with my phone. 

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Feb. 02, 2015 - Blender

Grassfield

A grass particle system made in Blender using multiple grass and weed models.

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